Design as methodical art: helping students move beyond trial‑and‑error in studio learning
How might we support more confident, defensible design processes that bring students closer to professional practice?
How might we support more confident, defensible design processes that bring students closer to professional practice?
Creators of the indie video game Pascal's Requiem share some insights from their game development experience.
Game on! Here are our highlights from the UTS Tech Festival's Games Showcase.
With the help of an FFYE grant, Lam Dinh Nguyen explores how GenAI can help students to better understand complex mathematical problems.
Three things that resonate with Jessie Nguyen: a coffee machine, an ant and a bowl of pho. Read on to learn why, plus more about her student journey.
Recapping a day of upskilling, knowledge sharing and inspiration made by students, for students.
For Jiajia Hao, coming to UTS as an international student from China marked the beginning of a transformative journey.
Faculty-led solutions turn into student-powered revolutions as FEIT students take control and develop their future professional identities.
Valerie Gay and Wayne Brookes show how far you can go with a studio-based engineering program overseas. Bon Voyage!
On overcoming barriers and thriving as an international student at UTS.